Does Botanical Knowledge Accelerate A Healing Process?

Botany Knowledge is a perk that increases healing speed by 50 when combined with Self Care. It allows you to heal at 133 of the default healing speed, while We’ll Make It allows you to heal at 200 of the default speed. When combined with Self Care, the time it takes to heal to full health is 30.48 seconds, which is equivalent to 16 x 0.525 charges per second. This means that at full speed, an SC heal takes 32 seconds.

Botany Knowledge is not just for self-care but also increases your speed of healing others and picking up downed teammates by 50. With this perk, every heal requires only 12 charges, making it possible to combine the yellow med kit with gauze roll. However, it does not increase recovery speed in dying state.

Botany Knowledge can be used with No Mither to pick yourself up faster, but it does not reduce healing item efficiency. Instead, use a medkit with extra charges or bring inner healing to keep yourself healed. Botany Knowledge has been buffed with these new changes, making it much faster than before.

In summary, Botany Knowledge is a powerful perk that can increase healing speed by 50 when combined with Self Care and We’ll Make It. It can also help heal teammates faster, but it may not be as efficient as other perks like WMI.


📹 How To Heal In 5 Seconds!

Today I showed how you can heal in like 5 seconds on Dead by Daylight! Twitch – https://www.twitch.tv/ayrun Twitter …


Does botany knowledge affect recovering?

Claudette Morel’s Botany Knowledge is a distinctive advantage that enhances the healing process by 30, 40, or 50 percent. Upon attaining Prestige 1, 2, and 3, one may proceed to unlock Tier I, II, and III of Botany Knowledge for other characters. The transformation of plants gathered around the campfire into tinctures has been demonstrated to have the effect of slowing the bleeding process.

Does botany work with circle of healing?
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Does botany work with circle of healing?

The old Circle of Healing (CoH) perk allowed self-healing at a speed of 50, while the Botany knowledge (Bk) perk increased healing speed by 50, resulting in a self-healing speed of 100. The math behind CoH and Bk was 50+50. However, testing with Self-care (Sc) showed that the math behind Sc and Bk works differently, with 35 + (35/2) ≈ 52, resulting in a self-healing time of approximately 31 seconds.

The question is why the combo of Sc and Bk stacks differently than the old CoH and Bk perk combos. The math behind these two perk combos is not clear, but it is possible to obtain answers through other means.

Does botany knowledge make medkits worse?

The incorporation of botanical knowledge has resulted in a 20% reduction in the efficiency of a medical kit, which has not, however, resulted in a slowing down of the kit’s speed. The kit exhibits accelerated healing capabilities, reaching a rate 50 times faster than the norm. However, the cost of a standard healing process has increased to 28 charges. Eight charges.

Does botany knowledge and self care stack in DBD?

The duration of the healing process following a self-care session without BK is contingent upon the rate of healing. The application of botany has been observed to reduce the healing time to 30 seconds, whereas the introduction of Sloppy has been found to increase it to 37 seconds. The baseline speed is set at 35, and BK adds 50, resulting in a multiplicative speed of 52. This is equivalent to a speed of 5 seconds.

Does botany knowledge work with unbreakable?

In conjunction with Botany Knowledge, Unbreakable provides immediate recuperation, thus precluding the possibility of ever again being in a state of decline.

How useful is botany?
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How useful is botany?

Plants are chemical factories that produce various products, including food, paper, building materials, solvents, adhesives, fabrics, and medicines. Botanists study these chemicals to find new uses, such as treating certain cancer types. However, the earth’s biological diversity is decreasing, and humans are increasingly threatening plants and animals in areas with rich biodiversity. Plant taxonomists and ecologists are working to identify and understand new plant species, particularly in tropical rain forests.

These plants could become significant resources for humans, potentially becoming food crops or producing drugs for human diseases. Biological diversity also provides new genes to improve plants, and as genetic engineering techniques improve, our ability to improve domestic plants will also improve.

What perk allows you to heal yourself in DBD?

The ability to intentionally fail a Healing Skill Check represents a distinctive benefit of the Claudette Morel character, allowing players to disrupt their immersion in the Dream World. Upon attaining Prestige 1, 2, or 3, one can then proceed to unlock Tier I, Tier II, and Tier III of Self-Care for all other characters. This skill reduces the probability of success in skill checks and increases the efficiency of Med-Kit self-healing by a factor of 50/75/100.

Can you still self heal with boon circle of healing?

The sixth patch. In the latest iteration of the game, seven of the Nerf characters are no longer able to self-heal without the use of a medkit. Mikaela Reid’s unique perk, Boon, The Circle of Healing can be unlocked by acquiring Prestige Mikaela Reid. In order to activate this perk, it is necessary to press and hold the Active Ability button on a Dull or Hex Totem, which will result in the creation of a Boon Totem that will emit soft chimes within a 24-meter radius.

How long does it take to heal with self-care?

The Health State Resulting Healing Time is a calculation that determines the requisite time for recuperation at varying degrees of self-care. The maximum value is 45. The calculated value is 714 seconds. Prestige Claudette Morel provides access to Tier I, Tier II, and Tier III of Self-Care for all other characters. In the event of a skill check being triggered in this situation, the success zones are reduced by 20/10/0, which consequently increases the efficiency of the Med-Kit self-healing process by 50/75/100.

What is the advantage of botany?

Botany is the study of plants, their uses, and characteristics, which impact fields like science, medicine, and cosmetics. It is crucial for developing biofuels like biomass and methane gas, which are alternatives to fossil fuels. Botany also plays a role in economic productivity by studying crop growth techniques and helping farmers increase yield. It is also important for environmental protection, as botanists can identify plant types and detect declining populations. For more information on botany, visit BYJU’S Biology.

What is the difference between herbalism and botany?
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What is the difference between herbalism and botany?

The term “botanist” is used to describe a plant scientist who studies plant life. In contrast, the term “herbalist” is used to describe a practitioner who uses plants and natural substances to enhance wellness and treat illnesses. This comparison provides financial data and information regarding careers centered on plants.


📹 Should YOU Use Self Care?

Discussing the viability of DBD survivor perk Self Care, and showing alternative perks / addons / strategies you can use to replace …


Does Botanical Knowledge Accelerate A Healing Process?
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28 comments

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  • Idea: Everyone has autodidact with full stacks, one person unhooks someone and gets we’ll make it, the unhooked gets downed and hooked, they get saved by someone else with we’ll make it . They both go to one person who is injured and both heal them at the same time. If they get lucky and both get skill checks, it will heal them in about 3 seconds

  • What if you ran the same Medkit and perks except putting in “we’ll make it” for “streetwise” and see how fast you can heal another survivor? Just a thought. Or another idea is using perks and addons that grant you luck and combining it with “slippery meat” and seeing how many times you can get off the hook. It could work if every one ran the same luck and perks and addons

  • Super late to the party, but as someone who plays both killer and survivor I have to wonder WHO THE HECK COMMITS THAT HARD TO A CHASE?! Especially that trapper, like your ruin isn’t slowing anything down, and you should have left them to cleanse it after the 3rd gen popped. Granted, he had a Mori and a good reason to use it lmao, but still. Why would you commit that hard to a stupid ruin that isn’t even slowing things down enough for it to matter?!?!

  • Why are the killers you go against, in the games you show on YouTube, always relatively low ranks. I would love to see what happens in games where the killer is at least the same rank as yours. I mean, I’m pretty sure finding high rank killers isn’t hard. I’m rank 8 and yet somehow always go against red ranks killers.

  • One thing about the time efficiency: if someone heals me that takes 16 seconds, meaning 16 second where i do nothing and 16 seconds in wich my teammate does nothing, resulting in 32 “wasted” seconds, just the the same as if he was working on a gen and i do my 32 second self heal. Actually self care could be even more time efficient since i dont have to search for a teammate, they dont have to walk to me etc

  • I always play without self care. The devs lowkey nerfed it. The plague and her power that prevents you from healing, the legion and his constant mending affect status, Michael & Ghostface’s stalking instadowns, Bubba & Hillbilly’s chainsaw, noed, rancor, haunted grounds, things that just down you regardless. Then it’s also a waste of time, 30 seconds to heal yourself or 30 seconds to fix half a generator. And if the killer has dying light or sloppy butcher, then you’re looking at a minute heal- while you could’ve just did a whole gen.. and if the killer tunnels, slugs, or camps- then it really is a waste of a perk slot.

  • I like self care for these reasons. 1 it is the most reliable healing perk out there. 2 you’re completely independent from other survivors. Don’t get me wrong I like all of the other perks. Adrenaline. Inner Strength. And stuff like bond to find other survivors. But each perk haves its own time and place I believe. Self care is good for those who play solo and don’t want/have med kits to use on the survivor they’re using. I think the most important thing is everyone experiments with all the different perks they can and makes the most use out of them

  • I got 250 green kits. Add some charges and even Botany Knowledge for like an 8 second heal. Self-Care used to be good not only because of it being faster than it is now, but stuff like the number of pallets and tons of other things that have been removed to prolong chases so they could afford to Self-Care. Now survivors have to use their time wisely and learn to position themselves well for being injured.

  • The Best alternative for self care is to use perks such as: Bond/Empathy/Aftercare- find teammates working on objectives, complete them together and then heal up to maximize efficiency Iron will- staying injured is less of an issue as the biggest problem with being injured is that it’s really easy for the killer to find you, this perk makes you silent while injured keeping you safer in many situations Dead hard- a powerful exhaustion perk that works while injured, so even if the killer finds you then you can have a chance at dashing away to a pallet and starting a loop Also medkits are 100% more viable than self care and good survivors shouldn’t have to heal 5 times per match, so regulating charges is skill based in knowing when the best time to heal is

  • Even though the obvious minuses of self care have been around for quite a long time people still use it, even on red ranks. This is why one of my favorite things to do when I know for certain that the person likes to bring this perk via looking at their screenshots or seeing this person earlier in either your team or in the end game chat as the killer is to run builds that consist of Thanatophobia, Sloppy Butcher, Dying Light and Ruin along side some addons that slow down the survivor’s action speed, some killers have them like Bubba or Freddy. This is the best showcase of why you shouldn’t run Self Care only imo.

  • I feel like self care gets a bad rap bc of players using it incorrectly akin to people that constantly walk everywhere to preserve spring burst. I know when I first started playing DBD, I always ran it, thought it was the most OP thing in the survivor kit. Apologies to any teammate that had to deal with me when I was a baby Blendette main who spent a significant portion of the game playing the air guitar in corners of the map whenever the killer gave me a smack.

  • I think for newer players self-care is the most accessible self-healing perk, and when you’re less experienced at the game it’s nice to have that security that two health states grant you (at least when you aren’t against chainsaws or exposed powers/perks lol). Therefore it seems necessary to people who are just starting out. Once you develop better game sense (when to prioritize certain objectives, map awareness, ability to loop) it becomes more beneficial to stay injured than spending time healing in most cases, especially with perks like Iron Will, Dead Hard, Resilience, and Adrenaline at your disposal. Red rank survivors can’t really afford to heal a lot of the time. Not everyone is at the highest rank though and self-care definitely isn’t useless. I’m just not a fan myself and I bet a lot of us here can agree

  • But when youre downed by one shot other perks are useless too soo… Self care is very good for med builds- spine chill, lighteeight, self care, Urban evasion/iron will etc… this build works very well for avoiding a killer or escsping him if youre hit. It also helps looping, self care is good for solo players. You say it takes long, but still- you have to find a surv with bond, surv has to be alive and itll take you a while to run away and hide, bond mostly finds people on gens, healing under a gen is risky. TLDR: it depends on playstale

  • Just an idea for a future article: Highlighting the life of solo que. I feel like it’s kind of overlooked currently in balance discussions and I think it would make for an interesting article. As a fellow solo survivor that stays in purple ranks, I started to realize the meta perks aren’t that effective simply due to a lack of communication between survivors. I know for me, it’s not uncommon for two or more people to come for a hook or to get to struggle on first hook because no one knows where anyone is at and we’re afraid of wasting time. Aura reading perks are much more valued in solo que environment but a lot of high rank survivors stick to the meta perks because they believe are the best for them. They are strong yes, but as a solo player, I personally fall in love when I see someone running Kindred or Aftercare.

  • I have 1700 hours I either use self care or No mither depending on my mood. Simply because: Self care :Teammates can be idiots/aholes/sandbaggers/etc. No mither: Replaces self care and you can use DH anytime.(makes DH a neccessity along with Iron will. with dance with me, this can basically become the “Vanish” perk combo at windows with large rocks nearby) Also if you use calm spirit instead of dance with me, you can avoid all screams. I had waaaaaaay too many of those people who refuse to heal or just playing the meme “Why are you running?” Also, Self care, Botany knowledge, Streetwise, Resilience currently with Emergency medkit with abdominal + gauze is godlike, it is as fast as a healing with We’ll make it. Tho you can use it only once thanks to abdominal’s 8 charge cost…

  • Getting bored of healing for an hour was the main reason I stopped using Self Care as well. Instead I’m now running Resilience so basically I get a brown toolbox everytime I’m injured. Managed to repair complete gens while injured and I think it really took 72 seconds. Same as a brown toolbox with no addons. Resilience feels kinda underrated. 8 seconds is a lot in DBD.

  • I honestly have been using Self care as a typical perk build since no matter what you can heal, if the killer has Franklins boom medkit gone, killer has blindness or third seal on a great totem spot boom Bond is useless till its cleansed. I need to honestly not use Self-care a lot and trust my teamates still, last two times I let a teamate heal me they failed the skill check and I died

  • I use self care when I’m taking aggro and then make distance and heal if I can then run back and make aggro or do a gen and I run it with bot knowledge, resilience and kindred and sometimes instead of resilience I run we’re gonna make it. But there’s a way to use it well instead of hiding in some corner when you don’t need to. Sometimes I just enjoy the boost from resilience.

  • Damn wish I could do this on ps4. Dbd on pc and ps4 are so different. On ps4 no one knows how to play even at red ranks. I have to use self care cause everytime I go for the save while I’m injured the guy just runs away instead of healing despite knowing the obsession is being chased or he just hit someone so you know he’s in a chase. This perk saves me a lot sadly. I don’t want to have to use self care cause my teammates are scaredy cats.

  • I play solo que 90% of the time so I usually run SC. I can’t count how many times it saved me in crucial moments in rank 1. Idk why but my teammates just refuse to heal me or they run off to the FAR corner to heal… I might as well just heal in the middle of the map with SC. Also I usually run toolboxes instead of Medkits so I find SC being more suitable for my gameplay. I sometimes do run Iron will with inner strength, but I usually run into plagues when I use that build so I just wasted two perk slots when u could’ve just wasted one with SC. I also don’t like having to search for teammates for heal when I could just heal right at my spot so they can get gens while I’m healing. I guess SC really depends on player’s preferences, but I like it and my escape rate is quite high whenever I bring SC to consecutive matches. Note: I don’t always heal with SC and If I see an opportunity to work on a gen instead, I would, but I just feel like ppl use it to the point where it becomes an annoyance. I never heal at a corner and I use SC if I at least know the killer isn’t paying attention to me. If ppl used it more efficiently then hopefully it can get less hate

  • I play solo or with PS4 friends but we don’t use voice comms it’s not fair for a killer, u have such an advantage using voice comms so I use Bond, Adrenaline, Decisive, Lithe, Bond allows me to find help to heal and let’s me know what ppl around me are doing aswell so I don’t run self care but I used to all the time at first and I’d advise new players to get and use it.

  • Honestly Pharmacy was better before the recent patch. For the longest time I actually ran Pharmacy over self care because the charges guaranteed multiple heals that was 100% normal healing speed not counting add-ons Now the perk is just designed for a quick, right on the spot, one time use type of heal. The now just feels like a worse version of Inner Strength because you can’t get multiple uses anymore

  • I’m going to have to disagree, I think Self-Care might be better for the team, overall. Sure, you’re done 16 seconds faster, but the way I look at it, that 16 seconds didn’t come from nowhere, it came from your teammate, who presumably stopped doing objectives and sought you out and heal you. When you look at it like that, either way spends roughly 32 seconds of the overall team’s time, with one way eating up 32 seconds of 1 survivor’s time, or 16 seconds of 2 survivor’s time (plus whatever extra time they spent running to/with you to go heal). Overall the net loss is the same; the only difference is with Self-Care, you just aren’t potentially wasting your teammate’s time that they could be using to do gens. I can see how 2 people healing and then hopping right on a gen would be very beneficial for the team, but more times than not, that doesn’t happen, so I effectively wasted 16 seconds of 2 people’s time, as opposed to wasting 32 seconds of my time. At least that’s my take on it.

  • I substituted sc for bond for a little while until i realized how useless my team was 9/10 matches… One time i had to chase a girl around the whole length of the map for a heal (she didn’t heal me btw, ran into someone else) so now I only care bout me. Btw im rank 3 / I just told my teammate another rank “3” to let me bleedout because we got a toxic garbage uncounterable Spirit who was camping and tunnelling I didn’t want her to 4k this idiot just tried to beg for hatch instead of look for it as if a killer like that would be merciful

  • I actually even hate seeing self care being used on the field. It takes so damn long to actually do something that I feel like people are just wasting time using it unless they actually boost health pac self heal with it. Regardless of what’s going on there just always seems to be someone doing absolutley nothing because they’ve been salf caring for half the match while the others try to do something to progress. Not to mention that the more time you give the killer the less likely you are to survive.

  • Self care is not worth it in red rank. If you are going to use SC, you HAVE to take botany knowledge which is a waste of a perk unless you’re going to heal others. Literally just use bond or take a medkit. It’s so worthless with the killer using sloppy AND thana. Even sloppy by itself is ultra slow heals. You help the killer by wasting time not doing a gen or totem. Self care can’t guarantee ranking up. Plus it’s boring. Just use inner strength. Solid perk

  • Self care is so bad idk how people run it if you really feel like you need to be healed everytime your hurt before you commit to something your better off running bond to just find a teamate to heal you it’s too long and usually killers run sloppy dying light tanataphoiba and nurse calling so in that 40 sum seconds your healing that’s 40 sum seconds the killer has a chance to see you healing with nurses not only that you shouldn’t really need to heal more then 3-4 times a game and medkits with the right add ons will give you that

  • I’ve had a spree of Claudettes that only selfcared, never sought out a teammate, even if exposed, even if perma exposed, even if they were the only survivors able to save someone on the hook. Self care, yeah, there’s a reason I don’t waste a perk slot on that perk anymore. In my experience it engenders a selfish playstyle.