Sunflowers are a common plant in Minecraft, found in various biomes such as sunflower plains and flower forests. These flat grasslands biomes are the only places where sunflowers naturally generate. They can be used as decorations and planted on various types of dirt and grass blocks, including grass, dirt, coarse dirt, rooted dirt, farmland, podzol, mycelium, moss blocks, mud, or muddy mangrove roots.
Sunflowers can also be used to create tall grass, bushes, and flowers when bonemeal a grassy block without anything growing on it. The tables in § Flower biomes show the types of small flowers that can naturally spawn in each biome when a new chunk is generated, as well as the flowers that can spawn when bone meal is used on grass.
In Minecraft, sunflowers can be found in specific biomes, such as sunflower plains and flower forests, which are characterized by their vibrant yellow landscape. Bonemealing these blocks drops a bonemealed flower, which produces two dyes. Even in a biome covered with snow, flowers can still generate naturally on dirt blocks with grass, despite the adjoining dirt blocks being covered with snow.
Oxeye daisies, cornflowers, dandelions, poppys, and azure bluets flowers sporadically generate within the plains. Sunflowers are found in the sunflower variation, and they are found in the Overworld biome, which is covered in green grass and sprinkled with yellow flowers.
Bonemealing a grass block a couple hundred times can result in a sunflower, which can then be bonemealed to get more like vanilla.
📹 MINECRAFT | How to Make Dirt Into Grass! 1.15.2
Though I cannot always have the time to do everyone’s idea, I do like to invite the community to suggest ideas for more …
What is the hardest flower to find in Minecraft?
The Wither Rose is the rarest flower in the video game Minecraft. However, other flowers can be obtained with relative ease or created using bone meal. It is the most dangerous flower, bearing resemblance to a cactus. Dandelions are the most prevalent flower in Minecraft, readily accessible in every flower biome. Furthermore, they can flourish in biomes where bone meal is present, rendering them the most accessible of all flowers.
What is the 1 rarest biome in Minecraft?
The mushroom biome is frequently described by players as a distinctive and uncommon biome with a relatively low spawning probability. The biome is distinguished by the presence of mycelium soil and a multitude of mooshroom cows, which can be harvested for consumption. In contrast, the ice spikes biome has a spawning frequency of 0. 11.
What is the most sunflower picked in 1 minute in Minecraft?
In February 2023, Australian Klim Henning set a new record by harvesting 96 sunflowers in one minute in the “Sunflower Field” in Minecraft, thereby surpassing the previous record of 89 set in 2019.
Can you put bonemeal on grass?
Bone meal is a natural fertilizer that can be applied to existing lawns on a dry, calm day in spring or autumn. It is best to water the area before and after adding bone meal, and apply between 1. 5KG and 4KG per 10 square meters. The best method is to apply crossways, first applying half north to south and then the other half east to west. Carefully plan your application to avoid stepping on the bone meal too much. If pets, especially dogs, are attracted to the bone meal, they may eat it, which can cause stomach blockages and be toxic.
The bone meal will release slowly and take 4-6 months to show results. For potted plants, it is recommended to use between 130 grams and 160 grams per square meter. Mix the soil and compost if needed before refilling the hole.
Where is the best place to find sunflowers?
Sunflower fields are abundant in the Midwest, with producers in South Dakota, Minnesota, Kansas, Nebraska, Colorado, and Texas. South Dakota is currently claiming the top producer title for the second consecutive year, with planted numbers indicating they may reclaim it next year. Sunflowers are a unique and beautiful crop, and North Dakota is proud to be a part of growing them. They will be in prime bloom for about another 10 days, with blooming times varying across the state.
If an Ag Tourism trip isn’t feasible, sunflower farmers can be followed on social media or live vicariously through posts. The yellow blooms will dominate the feeds, and sunflower enthusiasts are encouraged to share their photos of sunflowers they visit near them.
What is the fastest way to grow a sunflower?
Sunflowers require full sun for optimal growth, with 6-8 hours of direct sunlight per day. Choose a well-drained location and prepare the soil by digging 2-3 feet in circumference to a depth of 2 feet. Sunflowers are heavy feeders and deplete the soil more than many other crops, so nutrient supply must be replenished each season. Work in a slow-release granular fertilizer, including trace minerals, about 8 inches deep into the soil. Mix composted rabbit manure and a balanced slow-release granular fish fertilizer, and add organic amendments containing trace minerals like greensand or dried seaweed.
To grow the largest sunflowers, direct sow seed directly into the garden, rather than starting them in pots. Sunflowers have long taproots that grow quickly and become stunted if confined, and peat pots often dry out and block off root growth. Plan to sow seeds in the ground to avoid postponing transplanting.
How rare are sunflower plains in Minecraft?
The Sunflower Plains biome is a rare, flat biome situated in close proximity to the Plains biome. It is within this biome that non-player characters (NPCs) villages are generated. This infrequent spawn, which is covered with sunflowers, is only observed in the vicinity of the Plains biome. Unless otherwise indicated, all community content is available under CC-BY-SA.
Do sunflowers always point in Minecraft?
Sunflowers, also known as Helianthus annuus, are taller than their Minecraft counterparts, reaching up to three meters in normal conditions. The Guinness Book of World Records lists the tallest ever sunflower at 9. 17 meters. In the real world, sunflowers tilt during the day to track the sun, stopping when they start blooming and settling into an easterly direction once mature. Sunflowers are used in food production, such as cooking with sunflower oil and seeds, and to decontaminate polluted ground by absorbing toxins like lead, arsenic, and uranium. In Minecraft’s sunflower plains biomes, sunflowers ensure that all toxins in the soil are removed, providing a safer environment for visitors.
Where do sunflowers spawn in Minecraft?
In the video game Minecraft, sunflowers can only be found in the biome designated as the “Sunflower Plains,” which is classified as a rare biome. They are known to emerge in vast clusters, with an average of approximately 20 flowers per cluster. It is also observed that villages have a relatively high probability of emerging in this biome. Sunflowers serve a variety of purposes in the context of Minecraft, including the provision of sustenance, illumination, and the improvement of the surrounding environment.
What is the rarest flower in Minecraft?
In Minecraft, flowers cannot spread automatically, but they can be grown using bone meal. The Wither Rose is the rarest flower, but other flowers can be obtained or made from bone meal. The Wither Rose is the most dangerous flower, similar to a cactus. Dandelions are the most common flower, easily obtained in every flower biome, and can be grown using bone meal. The Wither Rose is the most dangerous flower in Minecraft.
What’s the rarest Minecraft flower?
In Minecraft, flowers cannot spread automatically, but they can be grown using bone meal. The Wither Rose is the rarest flower, but other flowers can be obtained or made from bone meal. The Wither Rose is the most dangerous flower, similar to a cactus. Dandelions are the most common flower, easily obtained in every flower biome, and can be grown using bone meal. The Wither Rose is the most dangerous flower in Minecraft.
📹 How to play through most of Minecraft from one grass block
Or how to play SkyBlock after you fall off the map with all the items 🙁 Jokeypokey.com Shaders Pack – Sildur’s Vibrant Linke …
You can get silk touch by an enchanting table, but if you get another enchantment than silk touch, you can get rid of the enchantments you dont want by using a grindstone, but in 1.14+. And, yes, you CAN get silk touch by trading with librarian villagers. (Of course, not ALL villagers trade silk touch books, but they can trade other really good books like for example, mending, or frostwalker 1 and 2.
when trying to get the fox to spawn, having killed a witch to get a redstone dust can speed up the process a ton, since iirc foxes are the only passive mobs that can spawn on redstone dust, therefore making the entire process go a lot quicker. I am pretty sure the protosky players used this to their advantage.
You could easily make this into an ultra-hardcore mod pack by tweaking some of the big issues with this challenge, such as increasing the distance you can fall before a hostile mob despawns, reduce player knockback, increase the chances of foxes spawning with emeralds, increase the chances of wandering traders and their useful trades, etc. It would still be absolute agony to play but it’s be great for some masochist YouTuber to suffer through for our entertainment.
Hey all, future me back to say thanks for the recent blow-up and update this article with some new facts. – 1.18 introduced the moss block which basically overhauls this article. It costs 1 emerald to buy two of these, and if you bonemeal the moss, it can create trees (no saplings required). Very big route-change that pushes things slightly towards human-completable. – Around 12:15 I get confused as to why podzol isn’t increasing the passive mob spawn rate. Turns out podzol can’t spawn passive mobs like grass can. After looking at the games code, I found that podzol is only able to spawn in foxes (happy little coincidence???). Also this issue can be resolved through the next point: – A lot of people have commented that I can make more grass from the podzol by tilling or path-ing it then letting the grass spread. This is something I was aware of but didn’t make super clear in the article. I implied it at around 19:15 but I should’ve used it in my comparison at 12:15 – Finally, a really good comment that came in early was that I could get gold by killing drowned. This was absolutely true until 1.17 where drowned started to drop copper instead of gold. I also found that there was no overlap between when moss blocks became tradable (21w13a) and when the drowned drop table was changed (21w05a). This means you can’t have both drowned dropping gold and traders selling moss unless you’re willing to downgrade (which is fair game IMO but just saying) Also final note, this article had 1500 views a month ago lmao (350k now).
2:24 i tried this out, and i think i got a method that, with some practice, could be reliable enough so that in a hypothetical human attempt of this challenge you wouldn’t have to risk spawning in a creeper or relying on rng to get a bow and arrows to get blocks. Basically this method is very similar to what you tried here with a few modifications. The first thing i found is that it is essential to release sprint before you hit, because you deal much more knockback with sprint. Second: it is much easier to move the sheep to the corner of the block without shaders, because you can rely on the circular entity shadow to judge how you need to move the sheep(or if you should at all). Third: it helps to do a pretty big circle jump instead of risking it by jumping close to the sheep, you’re more likely to push it off accidentally if you do that. I also noticed that, at least for me, it is much more reliable to let yourself fall for quite a bit before doing a hit from below, this in theory allows you to position yourself more accurately relative to the block and the sheep and maybe even subconsciously judge whether you should punch or not. Last tip is to, of course, count the punches, do five and for the sixth just do one while remaining on the block, having the wool fall into the void is not something you would want i think. First big issue is that it is rather easy to accidentally punch the sheep at an undesirable angle and instead of punching the sheep to the opposite corner it will end up closer to one of the sides of the block, this, in a lot of situations, makes it pretty much impossible to move it to a corner when you want to go for the next hit, instead you’re more likely to end up pushing it off.
This article made me realise just how great and broad the scope of this game is despite its simple intentions. Like this game is so complex it’s insane, yet it’s also simple. This game is a double entendre in itself. The experience of this article mirrors the experience I got from perusal A Tribute To Minecraft by jschlatt 4 years ago, it awakens the feeling of astonishment I got from Minecraft as a kid. I’m forever thankful to the game and the people surrounding this game. And especially thanks to the creator of this article because it was clearly well thought out and brilliant. Side note I’ve probably wrote the most emotional comment on this entire article I’m sorry
If you did get any lava, it would be functionally infinite because you would be able to get a dripstone spike from the trader and make that lava generator setup with the lava and a cauldron. Buckets would probably also not be a problem at that point all things considered. Your progression would also be a little bit faster, because the second you get any water having a furnace enables you to smelt down armor from zombies with a blast furnace and get gold and iron nuggets. Of course you would need wood before this became useful, though.
You’ll be happy to know that now foxes can spawn on snow blocks, the emerald grind would take way less time! Also, since 1.17 introduced dripstone you only need one lava source to get any extra lava/obsidian you need 🙂 also, no idea how the mobs cooperated so much in this vid without falling to the void x)
At one point I had a similar idea except the starting point was a blank superflat world (no decorations, no villages, etc). i ended up discovering the same things you did here, that you can get emeralds from foxes (thus, make biome taiga), to trade to a wandering trader for essential items, get iron from zombies, gold from zombie piglins when lightning strikes pigs, etc. i never put the pieces together for converting zombie villagers via a witch, though. that was clever. its unfortunate that you cant actually go to the nether or the end, though. you can make this a possible almost 1 block survival map where you can beat the entire game by having a chest with end portal frames and a lava bucket. then, with the most-recent changes, you can infinitely duplicate lava with dripstone, which is now a possible trade from Wandering Traders, so you can make nether portals. depending on what you do with the Nether for the survival challenge, you should be able to beat the game from there. place the portal frames down somewhere, make your eyes, and you can go to The End.
The only thing you need to add is one lava source block inside an end portal and have the lava inside 10 obsidian block… To make it more painful to obtain. you can have it all at the same place and far away from spawn at least like 100 blocks and you have the most technical, playable, beatable, sky block in minecraft… That’s amazing.
the most likely way to get lava in future updates is to cure a zombie pig and barter a piglin. It’s also somewhat rational to make an exception to have an end portal, since the end is the only real goal of the game. This would gauruntee access to obsidian (and I also, uh, silently assumed for a couple seconds that it would be unmodified, that would mean a lot of stuff)
Dude this was an amazing article. As someone who does not usually have the patience to watch normal articles this one got me perusal the whole time, which is really cool. I also enjoyed your article making style and way of doing things, not really cutting any corners, but doing things right, which you don’t see often in a ton of these somewhat industrialized Minecraft articles these days lol. Keep it up man 🙂 .
As someone who has done this research as well, here’s a few additions: – If you play multiplayer, you can kill sheep with your fists, if the other player punches them back onto the platform. – Spiders drop string, which you can also use to craft wool blocks. This is probably faster than waiting for sheep, if you can kill them reliably. – I actually played on a vanilla skyblock server where we had to go the fox route. It took us about a month to get the emeralds for podzol. Since we also had access to the nether though, we could get the remaining emeralds much faster (since we had basically Infinite dirt). – starting in the nether is probably the better option, if you can somehow figure out a way to kill mobs at the beginning (e. g. in multiplayer) Very well made article though! I didn’t think of using bows for one-shotting sheep, that’s smart. Also snow is a great idea. I totally want to try that at some point, maybe with scripts and the option to speed up the game. I would love to chat with you about this stuff sometime 🙂
This is actually extremely well made I would like to see similar articles. One idea is seeing the limits of the rarest possible occurance in a single gametick on a single block or chunk. My idea would be a mob spawning while getting struck by lightning. Or passive mob behavior like chiken egg drops or sheep eating grass.the idea and limits are up to you though.
I can’t express how much I enjoyed this article. the whole outlandish concept and the production, time and effort put into this vid is insane. i can’t imagine how long it took to figure all of that stuff out! Seriously awesome! also even though youve updated your mic quality in your future vids, i actually liked the poor mic quality. It made me feel like I was perusal old YT back in 2011. so all in all, Great vid, cool concept, insane effort, much nostalgia, awesome!
Insane work man, this is the most interesting and mindblowing Minecraft article i have seen so far. I really appreciate these mathematical explainations, I love the way you use probabilities and all the infinite complexity of minecraft to theorically prove this is actually possible. This is stunning. I am a french math teacher and I wish I could use this article in one of my lessons to explain how to multiply fractions and percentages for exemple ^^ This article is giving me a lot of inspiration thank you 😀
IIRC RaysWorks had a custom skyblock map called ProtoSky. You would spawn in the Nether with a single crimson nylium and crimson fungus, and you’d be given bonemeal until the tree grew. From there, you’d have to remove the block covering the Nylium ASAP, then use the blocks from the tree to build a gold farm. The gold farm would also spawn piglins on occasion, which you can barter gold with to get blocks. To get more Nether trees, you’d bridge to a soul sand valley or nether fortress to get bones. You can also use obsidian and a fire charge from the piglins to get to the overworld. Once in the Overworld, there would be a single block of lava and a grass block. After waiting for rain to get water, you could build a cobblestone generator. Using the materials you have access to, you can set up a fox farm to get emeralds, then finally trade them to the wandering trader to get podzol and saplings. After that, the possibilities are endless.
Damn, this article has suddenly blown up over the past month, congrats and thank you for making it! I don’t really understand why were the pigs only necessary for the sapling route, though. You’d need them either way, right? The only difference being that you could still get them after getting wood if you go the podzol route.
I’m truly astounded by how far you can go with just one block. Jeb and Agnes should add a lava bucket and pointed dripstone trade. On start up, the map should consist of: one grass block, one end portal frame. You’ve shown me that it’s possible to beat the game under the aforementioned circumstances. Well done!
I’ve been looking for this article for a long time, the reason being that I’ve actually done this challenge and have been trying to find someone else who’s done it. Technically you haven’t, but at least you’ve thought about it. However, I did things a little differently. I started on a grass block in the nether. I also changed the presets before I started my world to respawn immediately, keep inventory, an entity cramming threshold of 1, and a data pack that gives me a 1/2 heart. I also started in a nether wastes biome at y-level 2 (I was in 1.16). Then I could AFK while holding the W key down to walk into the void, die, respawn, and repeat. Not before long I got a zombified piglin to spawn. Then, since the entity cramming threshold was so low, I could just walk into the zombified piglin to kill it. This did have an equal chance of killing me though, lol, since I only had a 1/2 heart to die in the void quickly. This started to become a problem the more I played unfortunately. Anyway, when the zombified piglin was one hit away, I had to get the last hit or else it wouldn’t drop a gold ingot, which I needed to barter with a piglin. So after hitting the zombified piglin and knocking it into the void, I jumped after it and caught the gold ingot and respawned with it because Keep Inventory was on. This did require a lot of save-scumming though. I realized that there’s no practical way to do this challenge without save-scumming, so I don’t mind. Then I went back to AFK walking into the void, and every time a zombified piglin spawned I knocked it off.
At first I didn’t think you’d actually be able to do anything in a single block skyblock, after perusal this I am thoroughly amazed at JUST how much you’re actually able to do. Though realistically, I don’t think you would actually be able to progress very far at all if it weren’t for foxes, let alone the fact they can spawn with an emerald
regarding the zombie pigman strat at 16:00 you can massively optimise this when you have water, since you can then convert zombies into drowned and use them to get copper If you place a lightning rod above the level at which lightning spawns (not 100% sure where this is, but it is well within the build limit) then lightning will still try to hit it, but miss, resulting in a focussed spot where lightning strikes the ground beneath the rod. Once you’ve got that, you can much more reliably hit pigs with lighnint
You can actually potentially get lava and other resources by corrupting a chunk and harvesting it once the game corrects it to a normal chunk. I saw another article where someone corrupted the chunk where the end portal spawns in a barren sky block playthrough to get to the end. They duped a bunch of written books using item shadowing and dumped them into a bunch of chests in order to corrupt the chunk.
Here’s a note for 15:50, you could also lure an allegedly spawned zombie into the water, this will create drowned who have a 5% to drop gold ingots, which I feel would be much faster than having to wait for lightning. Edit: I’ve just read your post on having read someone else’s comment for the exact thing 2 months ago, so you would already know this by now.
Assuming wandering traders or villagers would trade obsidian, there would ba a way to go to the nether without lava bucket, using extremely lucky and fast fire spreading during thunderstorms. Then you add a very rare chance for wandering traders or villagers to trade end gate, and after collecting 12 of them, and farming ender eyes thanks to endermen and blaze powder (which you would get in the nether), you would be able to make a portal to the end and beat the game. That can easily be achieved with datapacks or mods, but it wouldn’t be vanilla anymore. You could make it not-op by making it rare trades obtainable with master-level villagers. Again, using mods or datapacks, you could make it possible for mobs to spawn immediately next to the player, so you could make the whole experience possible in hardcore.
I’ve thought of a way to make it even more extreme. Instead of starting with grass in a grove/snowy tundra biome you start with any block that can spawn hostile mobs in a non-snowy biome. Then you get either a bow with power 3 or an iron sword with bane of arthropods 3 and use it to kill spiders for string. Once you have enough string for a wool block congratulations, you can now farm string slightly more efficiently. Then repeat the process until you can farm string efficiently then bridge all the way out to a grove/snowy tundra where it can snow, allowing you to finally have easy access to blocks and more importantly fox spawning. I’ve been considering trying this challenge but there’s still some hurdles I need to overcome first.
Just buy the podzol and break it which would turn it into dirt blocks place the dirt next to the grass block and the grass will spread basically eliminating the animal problem because you’d get more to spawn just be sure to keep those pesky sheep from eating your one grass block or you’re screwed This message has been backed up by my knowledge of just testing it 1minute ago
You can get up to raid farms save the raid for a laca bucket from the villagers from hero of vilalge, make a nether portal, if its empty just find the bounding box of fortress for the rods, if theres a portal cell beat the game!!! Maybe build the end. Another youtuber did it with ten grass blocks but no starting chest or wood.
Idea for how to get lava in a hardcore way, but would require a slight game mechanics modification. Once we have zombie piglins, cure them into piglins (this is not part of vanilla, but given curing mechanics of zombie villagers this makes perfect sense). In the overworld they zombify after 15s, but that should suffice for a barter. There is a chance of getting obsidian. Get 10 of those to build a portal, light it with lighting, get lava from the nether. Another problem beyond vanilla one-block reach is the End. I kind of hoped they would add a way to enter End via Nether in the Nether update, but that didn’t happen. If we allow ourselves tiny modifications, I would suggest something crazy like craftable end portal frame from 9 nether stars, idk. But you got around that in your bedrock series, and that was great.
This is so interesting. I wonder what it would take to make a “Skyfall” modpack that would make this run even slightly more realistic. Something like crouching speeds up hunger faster, speeding up creature spawn ticks, etc. Still something only the most hardcore of psychos could do, but there’s week long speedruns out there. Someone would do it.
So if you just had a bucket of lava you’d be set then. You can buy pointed dripstone from a wandering trader which makes it possible to get infinite lava which grants access to the nether. And with a cobble generator and moss bought from the wandering trader you’d have access to infinite dirt as bonemealed moss on smooth stone turns into more moss, and those moss blocks can be turned into podzol using spruce saplings growing a 2×2 tree.
Now, you could theoretically make a savefile at hostile mob spawning into instant sunburn time, set it to Read Only, and do so right before final deathtick. This means you got an EZ reset by hitting save and loading world again. When a zombie or other mob u want spawns and u get something usefull from it, uncheck the Read Only, log out to save, log back in, wait until right time, repeat process. This would make the initial stages of the challenge alot faster, by the simple fact of saving upwards of 24 minutes between successfull loot attempts, instead letting you do a rare drop attempt with just a few seconds interval until a successfull drop. You could also set the savefile to Read Only once a mob is couple of hit from death and farm it even faster.
I MADE YOUR SKYBLOCK MAP! I’m so mad I’m a year-and-a-half late to this, because I uploaded my map only 54 days before this article came out. Either way, I thought it would be fun if I made a Skyblock map where you had to obtain at least 1 of every single item in the game, but with the minimal possible starting materials. After tens of hours of testing and development mixed with going through the entire item ID list, I got the list down to only 66 starting items, from which you can procure the entire 589 (the map was made for 1.8, but that means I did it without wandering traders!). There’s nothing but the void as far as the eye can see, with 4 chests spaced equidistantly away from you (each a 50 block trek), thematically holding 4 different types of the items you need to win, with the ender chest and your inventory making up the rest of the 66. I also put the end portal frame 50 blocks right smack-dab above spawn. And the only other thing in the overworld… IS A SINGLE BEDROCK BLOCK AT 0, 0. CHECK THE UPLOAD DATE ON THE MEDIAFIRE FILE! I GOT THE RECEIPTS! I literally COULD NOT have made it based on this article. I just think that it’s pretty amazing, right? That we both had the same idea and executed at almost the same times? The only difference is I prioritized ending with everything and you prioritized starting with nothing. I’m pretty sure it’s the hardest puzzle map ever made as well, since it took me 30 hours to beat it, AND I ALREADY KNEW ALL THE TRICKS! If you’re interested, you can check it out at
The most barebones i could handle doing and still have fun is where the chest is gone and the island is 3×3 dirt with the tree. I couldn’t play one where there isnt some way to build out immediately. For that one you build out a mob spawning area, kill zombies for iron, craft a cauldron to collect rainwater, then once you have a bucket of water the game opens up a lot. Cant remember how but i also learned theres a way to build downwards with clever trapdoor placement, so you can optimize hostile mob spawn rates by doing that. When i first tried this, there wasnt renewable lava, so the travelling merchant was modded to sell a lava bucket (still a huge hassle to get emeralds to buy it with), but im curious if enough new mechanics were added recently to make it viable to obtain lava without doing that. I know its renewable now but i havent researched or dug into the new stuff enough to know if there’s a way to get the initial bucket legit now.
Before perusal the article. My guess is that you jump off to spawn mobs, since spiders can’t spawn on 1 block, find a skeleton and get some dogshit bow with 2 durability and an arrow. Jump off till you get a sheep. Then you can extend the platform with the wool after enough attempts. Spiders can spawn now so you can get string too, making it easier to extend the platform. Eventually a wandering villager might spawn and sell a sapling. No idea how you can get emeralds though.
at the moment to pass this map with the natural generation of biomes and structures is almost impossible for a human, as spawn mobs on grass block at an altitude suitable for the emergence of hostile creatures occurs every 1/(4096*65*360) per tick (in normal conditions with long waiting time is 1331.2 hours) that is 0.000001%, let alone about peaceful creatures, in addition the spawn mobs is very short and takes 1-3 seconds after falling into the abyss, that is already several times longer wait
now you can do a trade with 2 moss blocks that give azalea trees if bone mealed and get infinite wood pretty easily on and then you can also get 2 trades for pointed dripstone which you can craft into a block of dripstone and with some water (collected by resin with cauldron or bought fish bucket) you can create a dripstone farm and if you bone meal moss next to dripstone you get more of it and azalea can turn moss into rooted dirt which can be turned into a path with a shovel and regular dirt after mined giving you fairly fast infinite dirt and unlock more grass in your world
To be honest, I expected to see this article and be like, oh wow 21 minutes of bullshit. But you did an amazing job explaining everything you can legitimately get without cheating not a single time. I also really like the fact that you included the time spans required to get some things and you stated multiple times yes it’s possible if you’re ready to waste your life on it, great article
Hello. I wanted to say that it is possible to hit the sheep and for it to not jump to death from the single block. I just did it in a test world. The sheep has to be in the corner and you need to hit in the direction of the other corner. It is tricky because if you don’t push the sheep enough to the corner it will jump away, but if you push too far it will fall from the push. I can now resume the article, knowing this is not science fiction, but just grindy af.
Snow foxes spawn on snow blocks, get the iron shovel from a zombie in a snow biome, shovel snow, build out with it and the wait for emerald holding foxes and kill them. Buy moss block from a traveling trader and put some snow blocks next to it and bonemeal it with bones from skeletons, and then bonemeal an azaelea tree, it will turn the moss under it into rooted dirt block, make a hoe from the wood you got and remove the roots and you got dirt which your original grass blocks can spreed to if placed next to it. If you make an exception of letting there be an end portal room somewher on the map then you can get lava, make obsidian go to nether get blaze rods, get eyes of ender, make a gold faem, go to the end and kill ender dragon, etc. One grass block and just portal room somewhere floating in space and you can pretty much do everything from skyblock
I feel like a mod could be made to increase the chances of all of these things and it could be a lot of fun. No need to add new items, just change the base game stats and it could make one block survival completely possible. The mod could also add lava trades and such. It wouldn’t have to change the game TOO much. just make it realistically possible.