This video tutorial on the Minecraft Mod Binnies Genetics / Binnies Mods explains how to breed and analyze Minecraft Forestry Bees and Butterflies. The tutorial covers how to use floral powder for dye recipes and pigments. The video also discusses the Botany mod, which allows players to grow different types of flowers, allowing them to craft dyes and patterned ceramic blocks.
The Extra Bees mod, an add-on to SirSengir’s mod, is another addition to the collection. Botany adds an entirely new breeding system to Forestry: flowers, with 46 different species that can be bred, including vanilla flowers and new ones like Fuschia and Lilies. Genetics is a Forestry addon created by Binnie as part of Binnie’s Mods, which extends the breeding mechanics of Forestry by providing means for genetic selection.
The video also discusses the difficulty in getting green pigments from stems, as the tooltips suggest they come from the stems. The tutorial also discusses the use of worm dye for spinning dye discs, suggesting the need for black worm dye to clean up lines.
In conclusion, the video provides a comprehensive tutorial on how to breed and analyze Minecraft Forestry Bees and Butterflies using the Botany mod and the Extra Bees mod.
📹 Genetics Tutorial – (Binnie’s Mods 2.0)
There’s been some major changes in to Binnie’s plugins for Forestry and Genetics is one that’s brand new to the scene.
📹 Ruby and Bonnie Play 1000 Mystery Buttons Challenge and show working together
1000 Mystery Buttons funny challenge with Ruby and Bonnie working together as a team. Subscribe to #RubyandBonnie here→ …
Bees & Trees has always offered a very different gameplay experience, one that—like GregTech—isn’t for everyone. For its fans, myself included, the patience required to enjoy the mod is actually one of its selling points. When I’m playing with Binnie’s Mods, I feel like I’m cultivating a Bonsai tree or building a ship in a bottle—small steps that take forever, making the end result that much sweeter. Binnie’s Mods are for players who can understand (if not necessary embrace) why people might spend hours cultivating “useless” Butterflies, or painstakingly crossbreeding Sequoias with 1×1 trunks. But even for more practical players, it’s important to note that actually inoculating bees with custom traits should be seen as endgame, after a long trip through Forestry and beyond to set up the necessary infrastructure (i.e. massive power, variety of fluids, Alvearies). Why? Because bees (especially) are absurdly powerful, with the potential to overshadow every other resource acquisition option available in modded Minecraft. After all, pimped-out Alvearies make virtually everything renewable, offer extremely high production rates, and cost nothing to run (and, though the first one or two Alvearies are a pain to build, it becomes exponentially easier to churn out more of ’em once you have a few up and running.) Binnie’s Mods are among the few mods that offer real endgame playability—again, much like GregTech: A complex automation project awaits anyone who makes it through setting up all that infrastructure, namely to design a genetics production line that can run without babysitting and allow you to work on other projects while all those the time-consuming genetics processes run in the background.
Ebony mutation (rocky+valiant) is a great way to store super-bees (breed them to best traits across the board) – they are also good for storing genetic mutations. Since the Ebony breed is a dead end (incapable of wildly mutating to something else) – this means if you want to breed a new type of bee, your morphed larva is going to have a higher success rate with Ebony.
There’s one other option for getting the traits into your princesses and that is inoculating more than one larva, which like you said you’ll have plenty of. At that point you have a serum vial(or array) with up to 16 charges, so it’s not a big deal to make more drones with your desired trait and keep breeding them with a princess. You don’t have to start the whole process over. Also, regarding accidentally losing species or traits, don’t forget you can just throw some of the drones in the isolator and you can forever preserve them in the gene bank. I think the hardest thing about this process is getting it all set up. Once that’s done, you’re cruising, it’s just a matter of the wait times. But I think the idea with them is to not stand around waiting, but to go do something else for a while. Bees can be very OP, considering all the products they can provide, and I assume Binnie was trying to balance that by making you have to earn the ability to more freely manipulate their traits.
I really like the mod and the “need to plan ahead”, because it adds several layers to the whole process. There is a somewhat easy way to automate the whole thing together with Logistics Pipes and Ender IO, because Logistics Pipes can transport items, fluids and power through the same set of pipes, which makes connecting it to your network rather easy. I usually have a “liquid storage vault” somewhere in the basement, because you need to start creating A LOT of that liquid growth medium, bacteria, vector, liquid DNA stuff wayyy in advance before even tackling the creation of new DNA combination. Just add a “dump chest” for your (unwanted) hybrid drones to be cooked up into liquid DNA and also add some smart Ender IO item conduits to handle all the other items required by the machines. All you have to do is to provide sufficient resources in sugar, bone meal, wheat and ethanol … and you can let it run for a while to automatically fill a tank or two of the stuff you need later. Oh and Logistics Pipes is perfect to automate the farms, because it can provide all the resources through one set of pipes.
Thanks for this…Binnie’s mods are always complex, as is Forestry, and thorough tutorials such as this are much needed. Unfortunately it seems to me that Binnies mods are no longer being actively maintained and the current 1.12 iteration of Botany seems to be lacking its intended flower breeding mechanic.
Nice tutorial, but now im even more convinced that gendustry is the way to go with bees. Speed should be offset by resources and power, or infrastructure. To balance a overpowered way of doing something in minecraft, it should require cost in materials imo, not cost in time. Gendustry covers that very nicely by requiring lots of materials as well as power, and in return allows you to do bees in a few days, instead of a few months. So you have time for other things too.
Since you mentioned the inability to inoculate princesses, you should know that I’ve added a proposal to the Binnie’s Mods maintainers to allow inoculating princesses. If you want to weigh in, you just need a GitHub account in order to comment. The proposal is here: github.com/ForestryMC/Binnie/issues/200