Please Don’t Eat the Daisies is a 1960 Metrocolor comedy film directed by Doris Day and David Niven, starring Doris Day and David Niven. The film follows Lawrence Mackay, a professor at Columbia University, and his wife Kate, who move to the countryside from New York City. The film is filled with chaos and sex, as the family faces issues after moving from their crowded Manhattan apartment to an old country house.
The film also features a cameo in nude, swimming naked in a forest pool, which is considered moderately questionable due to its content. The movie would not be rated R for nudity, language, or violence, but it is whimsical, flirty, suggestive, and strange, making it unsettling. A recently rediscovered drawing of a nude man and two figures behind will be sold at Christie’s Paris on 18 May in a single-lot auction.
The film is a fast-paced and colorful comedy that explores themes of family, love, and the consequences of moving to the countryside. The film is rated None for nudity, language, or violence, but is considered whimsical, flirty, suggestive, and strange, making it an enjoyable watch for parents.
📹 ZOOCHOSIS is here & the mutated animals WANT MY FLESH.. (Full Game)
Welcome to the long awaited Zoochosis. In this game we take the role of a night time zoo keeper. We have to feed the animals …
📹 Sexy SURvers Get Naked! 💦 | Every Time the Vanderpump Rules Cast Stripped Down
The SURvers can get a little naughty and lose their clothes. Which moment is your favorite? ▻▻ SUBSCRIBE: …
This game gives me the impression of a game that crashed mid way through development and could have been something amazing, but was forced to work with what they had left. And judging by the fact the person who originally had the idea passed away, if my impression is correct, I can see what the story was. Which is beyond sad, a game that could be amazing, but failed because the person with vision for it passed away too soon. Again if I’m right, than it’s pretty good for what scraps they had left of, just not what was promised. This is probably going to be my “what if” games, where I wonder if he didn’t pass away what the game could have looked like. This might be a game waiting for a spiritual revision.
That entire end sequence had to be the worst thing I’ve ever seen in a game, within a minute Doc just shows up, opens the mother enclosure even though he has literally zero protection, there’s a random guy lying there, Sarah knocks him out with the softest pistol whip I’ve ever seen, but not before her legs clip through the tracks, she says “this is for CJ” even though I was under the impression CJ was the one who got her kidnapped, then just stands there next to the body, until mother finally decides to grab everyone in the vicinity before the game cuts to nothing. Insanely disappointing.
Honestly, coming from the comments and trailers, I thought we were there to save as much animals as we could from the incoming virus/thing issue. I feel that would’ve been a more interesting premise. Like imagine having to save a lion or hyena that you personally raised from this virus/thing plague that’s destroying the zoo and the animal defending you from the monsters in turn.
Okay, hold on – there are more animal enclosures to visit, but the game ends halfway? Firstly, from all the hype around the trailer I thought this game would be much more “open” and, tbh, longer? As many other commenters point it out, it seems unfinished, the animations are janky, the voice acting sounds flat (maybe AI?), everything feels unpolished and the actual mutated animals are underwhelming. I was imagining having to hide from them, them leaving the enclosures and going wherever, you having to figure out which one is infected before it transforms (like The Thing). But this … man, I was so looking forward to it, but this isn’t it. I don’t know how Ryan does it, but I would not have had the patience with this buggy, unpolished mess of a game. Kudos to him for making this entertaining!
I was super excited for this game when i saw the trailer, but… it feels undercooked. Feels like a demo, almost. The gameplay mechanics are interesting and well-done, but the dialogue feels super stale, the lines are said with little to no emotion, and the models just.. move wrong, mainly when they’re speaking – (It’s also especially noticeable in the ending, where it ends up just looking like a goofy gmod animation). The fights are super underwhelming, and there’s not even risk of death in them, you’re just hoping it doesn’t go after the other animals as you shoot the monster. Judging by how big the medicine system is and how many more animals there are, it’s hard to believe they made all of this with the intention of making it last 1 hour or so. So while i don’t really know what happened in there, i definetely think they rushed to release the game, which is sad to see, especially with how promising the original concept was. Edit: I noticed a lot of people in other comments are pointing out how some of the dialogue feels like it’s AI generated. I’m not completely sure about it, as some of doc’s dialogue does have inflections (such as little laughs and such) you wouldn’t expect from an AI voice, but it is definetely possible they used some. AI or not, some things in this game are just low effort and would’ve taken just a little bit more playtesting to fix.
Was really excited for this game, and honestly still love the concept, vibe, and art direction but….. man, its really weird and disappointing how it took a whole 45 minutes into Ryan’s playthrough in order for anything to happen (which is pretty bad considering that’s half the game’s runtime) and when things did start popping off there were zero hints as to what to do gameplay-wise and almost no lore explanation for it either
Just gonna say this on my mind though, I am feeling like people were a bit too hyped up by what they have seen from the trailer. Even if that is the point of the trailer, we really can’t put much faith in that what the trailer conveyed was what we would be getting from the game itself. I saw a lot of comments criticizing this game for its poor execution, buggy and perplexing experience, and while there may be some truth to that, for me, I came into this article game with 0 expectations of it being good or decent, and I wasn’t too disappointed with what I got here, cause with stuff like this, it is what it is. Nowadays we just don’t expect good things anymore, lest we just let ourselves down. It was fun perusal Ryan play thru this game though for sure, although the experience was more unenjoyable on his part.
We waited so long for the game and I rlly like the story in some places but I don’t think it rlly lived up to what it should’ve been. It’s way too fast paced despite having 8 enclosures, which I guess is another route, clearly very buggy in some spots, scratchy voice acting, and doesn’t rlly tell you how to actually complete objectives certain objectives. Also from the looks of this ending Paul will likely die in every ending which sucks
Not too bad of a game. Seems they need to patch a few things to help explain a little more clearly how to deal with mutants when they crop up. That being said, I am surprised that there are branching paths…I did not expect that. Saw someone else play and they ground up the 1st lady so I had no idea not doing that would branch off into story.
The game is pretty underwhelming. I’m very annoyed that the developers, use such cliche concepts to such an interesting game idea. So you got RE parasites, you’re also infected. Evil corpo. Snarky journalist. Cheap horror. This mother entity, heavily feel like the Youtube horror Spongebob guy. People are meat, because oh boy, the journalist are investigating the evil corpo! This could’ve been like you are an investigative scientist or something. Reports comes in that zoo animals are acting weird. The zoo is quarantined and closed. Down the line you need to learn and investigate that the animals are acting weird. So you need to find clues in their behavior, the tools you have in order to track down this Things. As you break down on each encloser the animals becomes harder to find and beat. Like a tiger mutant hunting you instead, or an elephant being heavily armored. I think the zoo keeper stuff like petting the animals, feeding them, is cool. But you’re telling me that this game just went 20 to 1000 like the gorilla situation. The mutant ai is poor at most too. No gradual change for the player to understand. So sad.
Ryans right the pacing is all over the place, why would you they show their hand so fast and have the first meat order youre supposed to do be a human?? It makes way more sense to build up to that like they did in Bioshock with the “would you kindly” requests. Also ive seen from other articles that apparently you dont even get to see the animals morph, theres just static and then boom theyre mutants. Its so lazy and disappointing and i dont know if itd even be worth it for ryan to try and get the other endings at this point. Its bugged to hell and frankly the endings all kind of suck. 😕
Eh, I was expecting more of a “we don’t know what’s going” ( as in EVERYONE ) as animals randomly mutate and you have to figure out what cures/calms them down or even stop the parasites from infecting animals, not having it written down plotline. I’m tired of the secret experimental troupe in games. So many are “we did this intentionally but kept it from the public!!” Also a tip: DON’T tranquilize the normal animals when dealing with the mutated animals, you’re just making it easier for the mutated animal to kill them. Stock up on blood samples BEFORE you feed ( if you can since they get infected after eating? )
Extremely disappointing game. We were all expecting a terrifying experience like The Thing, where we try to figure out which animals were in fact monsters who would try to trick us into being killed by them, how to strategically survive from them and take them down, but what we got instead was a game with almost no horror at all, and no strategic gameplay to determine and survive from the fake animals. An unbelievably basic and dragged out gameplay loop, and terrible story writing to top it off. A great concept thrown out the window.
Going to be honest, this game seems quite underwhelming, it feels very unfinished, voice acting is quite bad, the person voicing Doc literally sounds like an ai. I also feel like it’s way too short, for how long ago we got the trailer (it was like a year ago right?), I thought the game would be way longer, really the only thing the game has going for it is the great monster design, the idea of testing the animals to try & find which animal is a mutant sounded pretty cool, but was pretty much abandoned, since they just seem to reveal themselves randomly. Hopefully the devs will fix some things about the game, as it has so much potential.
ngl this game kinda looks super unpolished and bad. and apparently the developers have a history of making abandonware that serves as advertisement for discord. the plot in this game is borderline incoherent AI slop. the VA is really awful. the monster design is pretty great. the mechanics feel like deliberate inflation to pad for time. the game seems rather untested. there just seems to be a lack of care in general about this game, and given that the only really interesting parts are the monsters, I’m inclined to see this mostly as a cash grab. Not to mention the price tag is over twenty dollars. Frankly I’d skip this one and just watch playthroughs. No good reason to support a developer with this sort of work output.
This game reminds me of an old creepypasta I listened too. Where the animals were acting strange and were possessed by some parasites that mutated them into horrific creatures, there was a part in the story that remains in my mind, this giraffe was grazing at night and suddenly it neck splits open revealing black tentacles that lashed at the air and retreated back into the neck of the giraffe, the animal went back to grazing like nothing happened. I forgot what the creepypasta was called but nonetheless it gave me nightmares for a few days.
And lo, since I enjoy Ryan’s articles so much, I spent a literal hour and a half writing this story of my take on INDIGO PARK! This legit might be the longest story I have ever wrote, this took me 5 and a half hours so if you read it all I would sincerely appreciate it, and also be astronomically flabbergasted and if you don’t fall unconscious by the time you are half way through, also a little warning, prepare yourself before you press read more, this is my longest story and my most proudest, I expect lots of comments below saying, IM NOT GOING TO READ ALL THAT, but I came prepared this time with a lot more than I usually bring to the table and this time I had to shorten it because Youtube didn’t allow me to post something that big lmao XD – In the quiet village of Ichinose, nestled among rolling hills and dense forests, there existed a legend as old as the earth itself. For generations, the Miyama family carried the weight of an ancient curse, a dark legacy tied to the land they called home. Every hundred years, the ground beneath the family’s ancestral mansion would tremble, and from the depths would emerge a monstrous silkworm, born of black magic, to devour and destroy. Ryan had never believed in the curse. He scoffed at his grandmother’s tales, brushing them aside as bedtime stories meant to keep children in line. But the past few weeks had tested his skepticism. Livestock had begun to disappear, crops withered overnight, and at night, strange screeches echoed through the village, chilling him to the bone.
Watch the sunrise along the coast As we’re both getting old I can’t describe what I’m feeling And all I know is we’re going home So please don’t let me go, oh Don’t let me go, oh-oh-oh And if it’s right I don’t care how long it takes As long as I’m with you I’ve got a smile on my face Save your tears, it’ll be okay All I know is you’re here with me Oh, oh, oh, oh-oh-oh-oh-oh Watch the sunrise as we’re getting old, oh-oh I can’t describe, whoa-oh I wish I could live through every memory again Just one more time before we float off in the wind And all the time we spent Waiting for the light to take us in Have been the greatest moments of my life I don’t care how long it takes As long as I’m with you, I’ve got a smile on my face Save your tears, it’ll be okay Yeah, if with me Oh, oh, oh, oh-oh-oh-oh-oh I can’t describe, oh, oh
I was kinda expecting this game to be a long horror game, something like Still wakes the deep length. Its an interesting concept but sad to see that the ‘final product’ came to be under 2 hours long. yes there are multiple ending but I was really hoping the game would be much more than a 10+ ending type game with most of the playtime being repeating the game to get the other endings. Maybe a more full fledged story line that delves deeper into the history of the zoo, and the other characters.
Some commenters think that the game should explain more in the tutorial but in my opinion I think the game not explaining everything is fine. Not every game has to hold the player’s hand, and even though he was confused with the gorillas, Ryan was able to save all the wallabies and completely understood the mechanics on only his second try, so cleary it isn’t that dense and a longer tutorial probably wouldn’t add much. If fact it’s probably better to mess up your first run and treat it as a learing experience considering that this game is meant to be played multiple times with many different endings and slowly unlocking more animal enclosures as you go. Hopefully, the stability issues can be fixed before the game releases in a few days, if not I’m sure a bug fix update or several will be released as all steam games usually get them.
Fun fact, this game has 23 different endings, each playthrough unlocks new animals and stuff for those many different endings, and right now has middle of the road reviews, many bugs and glitches right now too it seems from what I have seen in the reviews so it is very interesting with how mid this game seems to be after the trailers and a good amount of people seemed to have gotten hyped for it Though still looks fun to watch and maybe play to see what there are
A Ryan I know it’s been a couple of days already but if you’re still looking for some strats I have a few: 1. You can tranquilize the infected animal to put them out for a couple of minutes to buy you some time to extract blood to make the specific antidote to cure them 2. More effectively after feeding the animals, if you make a meal for the infected (the animals meal + meat) before returning and they transform you can feed them that to pacify them. 3. When making an antidote for the infected animal, it will automatically produce 3 vials to use, so you only need to make it once (unless you miss)
I’m glad i was able to catch this article when i did instead of having to wait even longer for it because my internet was out due to a flood that unfortunately hit my town and knocked the internet out for a couple of days speaking of which i hope that everyone here that may have been hit by flooding or Hurricane Helene is okay oh yeah me and my family and our fur babies are okay btw
i havent seen it, ill update once i do since he acts like it will be such a amazing experience. update, the games great, actually 8bit ryan just seemed to complain the whole time. i didnt think the game was very complicated. hes done this before where he just completely misses stuff becuase hes so focused on being a tuber. i mean i thought the game was very clear on what to do.
the sort of “tutorial” for the game gave off an amazing first impression, i thought this game was about to be great, but not only does it kind of spiral into shit during the latter half, its also very abruptly short and ridiculously buggy. it just kind of reminds me of how security breach turned out